D&D, Strahd 

I've been playing a long game with one of the NPCs and now I'm looking for ways to twist the knife to make the eventual betrayal all the sweeter.

D&D, Strahd 

Since I'm bored at work and don't want to do anything before I'm off for the remainder of the day, I'm going to brain dump.

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D&D, Strahd 

The PCs are entering session 15 of their playthrough of . I wish I'd done some stuff differently, particularly in the beginning, but that's what happens when the rubber hits the road, as it were. You learn.

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D&D, Strahd 

Barovia is a dangerous place, but the party didn't necessarily feel it right away. They were cautious and read the signposts of "Do Not Mess With This it Will Fuck You Up."

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D&D, Strahd 

But now the party Has Been Noticed--they've done some noteworthy things and Strahd, who views adventurers as playthings in his domain, has really zeroed in on them. He's invited them to dinner at Castle Ravenloft.

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D&D, Strahd 

Castle Ravenloft is the centerpiece of the campaign, it is a Big Deal. So has it been through other iterations and one of the big reasons I wanted to play it. It's a big dungeon delve with a lot of atmosphere.

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D&D, Strahd 

So, up to this point, the PCs have been playing in Strahd's sandbox (which is also his prison). The place is depressing. The populous is dour, mostly humorless, and preyed upon not only by Strahd but by wolves, werewolves, zombies, revenants, and other horrors. And they can't leave either.

Oh, it's great. I love it.

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D&D, Strahd 

The whole place is just this dark pit. Oh, there's some beauty, but it exists amidst a heap of corruption and evil.

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D&D, Strahd 

And not only have the players been noticed by Strahd, but by other beings that also want to feed, and these are really starting to rear their heads in the storyline.

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D&D, Strahd 

Let's introduce a few PCs.

There's Kostya, the human ranger monster slayer and a vistani. Vistani are the Roma of the setting, which write them as heavily in league with Strahd. I've eased off of that in the RAW and wished I did that sooner, but I've sort of corrected because he and another NPC Vistani are featured pretty heavily story-wise in this campaign.

Kostya's Vistani parents left their main clan at some point--why they did so may present itself soon.

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D&D, Strahd 

There's Selahn, a shifter monk. Why she teamed up with the party is somewhat nebulous, but she seems to be working to atone for sins in her past.

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D&D, Strahd 

Kuari, the goliath cleric of Helm is very interested in the setting's diety, the Morninglord. He has prayed multiple times within Barovia and has had his prayers answered. He thinks the Morninglord is responsible.

Hehehehehehehehehehe.

D&D, Strahd 

Grin is a tiefling ex mercenary fighter. His merc band was involved in some morally questionable jobs, and he left the band. He may be meeting one of them soon. Why's someone of his merc group in Barovia? Good question!

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D&D, Strahd 

There's the newbie, Artorin the half-elf bard. Strahd likes to bring in adventurers for fun, and his entire party was wiped out except for him and his brother by werewolves.

Artorin was bitten though and transformed and killed his brother. D:

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D&D, Strahd 

There are two other PCs that are now NPCs. Revus, a tiefling warlock that the party left with a particularly nasty, vampiric staff that was in no way a bad decision, and Sigruin, a drow that liked how the sun never really shines in Barovia.

They've suddenly vanished for reasons the PCs haven't discerned.

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D&D, Strahd 

Anyway, that's enough of me clogging up the joint with D&D stuff.

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